Reporting to the 3D Team Lead, you will work as part of a team of programmers dedicated to the BGE2 project. Drawing on your expertise, you will design complex, sustainable systems and parts of the engine to support the production team's vision, and will be a driving force behind system developments and improvements.
If you have an interest in technical innovation and the ability to work as part of a team, come and join us!
Main responsibilities:
- Specify and develop the functionalities of the 3D engine in collaboration with the Technical Director and the Technical Lead.
- Implement modules whose specific features are defined
- Participate in the validation and verification that the newly developed and integrated 3D systems meet the specific intentions. Also involved in checking that they do not create inconsistencies with existing code and optimising them where necessary.
- Identify and correct errors
- Document your work to transfer your knowledge and enable users to understand how to use the 3D systems and functionality.
- Validate specific functionalities and contribute to improving the performance and quality of the game and the technical production process (pipeline).
- Mentor less experienced programmers
- Help define an overall vision for the technology
- Assist the Lead and act as a technical consultant in a specific area. Example: Technical Advisor: taking ownership of existing code, fixing bugs, suggesting improvements, making decisions in conjunction with the Technical Lead, providing support.
- Working with other teams: ensuring systems are compatible with other teams (physical, audio, tools, etc).
Skills required:
- Mastery of current standards and the C++ language
- Demonstrate strong analytical skills
- Design effective software modules
- Implement effectively
- Debug and optimise effectively
- Update your knowledge regularly
Technical skills & business knowledge:
- Advanced level of English, ideally fluent
- Familiarity with modern 3D APIs, shader languages, DirectX :
- DirectX 11/12
- Modern OpenGL (>=3)
- Vulkan
- Shader languages: GLSL / HLSL
- Knowledge of good software design practices and CPU memory vs. GPU trade-offs
- Familiarity with PC and console development (PS5, Xbox)
- Experience with graphics debugging tools (PIX, RenderDoc)
- Solid understanding of 3D rendering techniques
- Different lighting techniques (PBR, clustered, volumetric, global illumination, etc.)
- Different shading techniques, special effects, post effects, etc.
Soft skills:
- Manage, progress and propose solutions independently
- Attention to detail, respect for good practice, quality standards and deadlines
- Be open to constructive feedback and know how to make suggestions for improvement
- Express ideas accurately, both orally and in writing
- Ability to listen and absorb existing elements or ideas expressed by others
- Be open to different ways of working
- Work effectively with other team members, including artists, designers and other programmers
- Be flexible to quality and time constraints
- Be proactive, respecting existing technologies and anticipating needs and problems
- Lead and motivate a development team
- Make decisions and propose innovative solutions
- Willingness to push boundaries and learn new technologies
- Experience and education required
- Significant experience in 3D programming in the video game industry
- Ideally an engineering degree (or equivalent) with a specialisation in 3D development and modern graphics APIs
- Ability to keep abreast of API developments and adapt to new 3D tools and technologies
Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.